End of Session
At the end of the game session…
Pick a Player to perform all steps in the order they are presented. Everyone else assists and can offer comments, suggestions, and constructive criticism.
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Consider your PC’s Issue:
- If you want to slightly reword it: say how and do so freely.
- If you feel it has been resolved: explain how, mark 3 Growths, and skip to step 2.
- If you want to abandon it: say why, mark 1 Growth, and skip to step 2.
- If your PC took meaningful action to address it: say how and mark 1 Growth.
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Consider your PC’s Doubt:
- If you want to slightly reword it: say how and do so freely.
- If you feel it has been mastered: explain how, mark 3 Growths,and skip to step 3.
- If you want to abandon it: say why, mark 1 Growth, and skip to step 3.
- If your PC took action guided by it: recount it and mark 1 Growth.
- If your PC took action in spite of it: recount it and mark 1 Growth.
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Consider your PC’s actions in this session:
- If they were part of a memorable moment, recount it and gain 1 XP.
- If they partook in one or more Bond scene gain 1 XP.
- If something new came up about their Blood or Kin, recount it and gain 1 XP.
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Time to grow up:
- If you want, spend 5 or 10 XP to mark 1 or 2 Growths, respectively.
- Spend 5 Growth marks, one time, to unlock a new Growth Option.
- Renew any resolved, mastered, or abandoned Issue/Doubt.
- Name another Player to perform the End of Session move.
To Renew your Issue or Doubt, do this between the end of this session and the beginning of the next one:
Transcribe your old Issue/Doubt somewhere, as a memento of personal growth.
Follow the rules from chapter 3 section 4 to formulate a new Issue/Doubt.
Ask everyone for feedback, suggestions, help, and critique.
XPs earned in excess of the 10 allowed by the Class Playbook are lost, but during the End of Session move you are allowed to keep the ones from step 3 until, in step 4, you have a chance to convert them into Growth marks.
Growth marks earned in excess of the 5 allowed by the Class Playbook are never lost.
This move might initially seem long and complex but, as Players practice it by repeating it once for every PC at the end of each play session, it will become a familiar ritual performed quickly and neatly. Stick to it, follow each step, and it will pay off.