Sway
When you act to convince someone to do what you want…
Explain clearly what you want. They will consider their opinions, desires, motivations and then choose:
- YES, they go along with you until something betrays the reasons you gave them.
- OR, they hesitate, haggle, or resist. Thus you roll+Intense.
For NPCs:
- 10+: willy or nilly, they give you a YES.
- 7-9: their words or actions convey a way to get a YES; the World will express it clearly. If you can't or won't comply here and now, the World gets an Open Reaction.
- 1-6: World Reaction.
For PCs:
- 10+: both effects from the 7-9 list.
- 7-9: you choose one:
- If they go along with you, they earn 1 XP.
- If they refuse, they get ongoing Disadvantage until their next Long Rest.
- 1-6: World Reaction.
Notes on Sway
Sway is either impossible or it's the move.
If the World is immediately and clearly positive that no, there is no way that the Protagonist's actions as currently described could convince the target NPC, then Sway is not triggered. This should be made clear, possibly leading to a Read Someone to help the Player understand what's going on and why.
If the actions or words of the swaying PC convey violence that could happen here and now, see first if the Threaten move better fits the situation.
Examples of things that could convince someone to say YES:
- A solemn promise / oath / vow.
- A safe / free / discreet way to do it.
- Leaning on their ego / honor / fear / etc.
- A convincing disguise / deception.
- A better / fair / excessive offer.
- Help doing it / help doing other stuff.
- Something they want or need.
- Pressure / permission / help from someone else.