Take a Risk
When you act under time pressure, despite adverse odds or facing a looming danger…
Tell the World what you're most afraid could happen if you fail, then roll+Daring.
- 10+: you do it and give an Advantage to someone (yourself included).
- 7-9: you do it but get a Disadvantage or prompt a World Reaction.
- 1-6: World Reaction.
Notes on Take a Risk
Never use this move if another one could also apply. Use that one instead.