Threaten
When you use overt or implied violence to have someone do something here and now…
Explain what you want them to do, then roll+Intense.
- 10+: The victim is forced to choose one:
- they cave and do what you ask, for real, to the best of their ability
- they force you to use violence. They describe how you could harm them, but then you choose:
- you hesitate = they are unharmed + World Reaction
- you act = they suffer harm and they pick one from the 7-9 list
- 7-9: The victim forces you to use violence and describes how you do harm them, then they also choose one:
- flee, retreat, go away
- abide, give you what they think you want
- defend, shut down, find cover, shift blame
- deflect, de-escalate, buy time, look inoffensive
- 1-6 = World Reaction
If the violence you threaten couldn't happen right here and now, then it's not the Threaten move. Consider instead Sway, Take a Risk, or let the World decide what happens.
Threaten is not about your PC getting what they want. Instead, Threaten represents what happens when a PC uses violence to force their will on others. What they get is: they can't be ignored, the victim has to react and their options are limited.
On a 10+ the PC retains some control over the situation and, at worst, they decide if harm happens or not. On a 7-9 the PC retains much less control: they have been pushed to do harm, but still force the victim to react in a limited way.
In both cases, the PC might get what they want, plain and simple. The World should use this option often, as it is the cleanest and most effective. But they might also choose otherwise because violence is messy and unpredictable.